Monday, September 1, 2025

Subtle Body, Luminiferous Mind (GLOG Psychic, Arise Ye Wretched)

Presented without comment. This is a part of the Hex setting that I've been poking at for a good while.

 

Lucid 

A: Crown, Intent, Manifestation

B: Scanner, Lingering Intent

C: Inception, Evanescence

D: WAKE UP.


A: Crown

Like the Magician, you too have a Crown of 10m radius per [Template], suggesting a deep symmetry between traditional magic and Lucidity. Some theoreticians, in fact, have labeled it a third form of magic—Solipsistic. You, however, are far more limited by your Crown

Not only do your powers fail to affect anything outside your Crown, but all changes you make to the world are fully reverted once the affected subjects leave your Crown. This should be interpreted fairly strictly—for instance, if a Lucid were to shuffle the contents of a room via telemotive force and then leave, all items would snap back to their original locations as if they had never moved at all (and, who knows—maybe they didn't). 

There are two exceptions to this, which are really only one exception, referred to collectively as the Aleph-Taw Principle: Life and Death remain constant across the bounds of wakefulness. Or, to put it another way: you die (or get pregnant) in the dream, you die in real life.

While you possess a Crown, all your sleep is completely dreamless. 

A: Intent

While in theory your capability to alter the world within your Crown is near-infinite, the slippery nature of dream-logic causes your actual power to be bottlenecked by your ability to focus. In order to exert the true measure of your strength against a target, you must fix your Intent on it. This usually involves intense staring, putting fingers to temples, mantra chanting, &c, but does not strictly require an outwards show of exertion.

Most of your Attainments will specify a general effect, which can be brought to bear on anything within your Crown at any time, and an enhanced effect which can only be used against targets of your Intent. 

You may channel Intent on up to [Templates] subjects at any given time. The targets of your Intent can be switched with a Maneuver. If something exits your Crown, you instantly lose Intent on it.

When taking damage, your Intent can flickerSave or lose Intent. This can be reestablished via the normal process. 

You can "stack" multiple instances of Intent on a single target to intensify the effect of your Attainments. They take -2 to Saves against your abilities per level of Intent past the first, and many abilities will designate additional effects for higher levels of Intent.

A: Attainments

These are the primary categories in which your reality-warping power manifests. You gain [Templates] of these abilities, rolled or chosen from the list. You can wield your psychopowers with about as effort as swinging a sword or casting a spell (read: they take a "standard action," whatever that means), requiring no expenditure of MD or Fatigue or any other such resource. 

If an Attainment directly alters another person, they can probably Save against it. 

  1. Ergotics 
    1. General: Fire a bolt of reioplasma for 1d6 damage.
    2. Intent: Fire a continuous beam of reioplasma from your crown chakra for 1d6/1d8/1d10/2d6 damage every round, flowing around obstacles and penetrating all armor and resistances.
  2. Telemotion 
    1. General: Apply a force about as strong as a two-handed shove in a single direction.
    2. Intent: Seize something in a telemotive grip as strong as [an ordinary person/an Olympian athlete/a wild beast/a giant]. Intelligent subjects get an additional Save if you attempt to manipulate them in a way that violates their self-image. Most people tend not to imagine themselves as horribly injured.
  3. Reformatting 
    1. General: Cause something to have superficially different features (wrong number of fingers, clocks showing wrong numbers, etc...). 
    2. Intent: Completely reshape a subject into something [of the same type (e.g. human→different human)/in the same general category (e.g. human→pig)/in the same ballpark (e.g. human→great soft jelly thing)/of any kind at all (e.g. human→toaster)]
  4. Realization 
    1. General: Pull any common pocket-sized item from your pockets whenever you need it.
    2. Intent: Conjure anything up to the size of [a sword/a bazooka/a car/an airplane] from thin air. 
  5. Excitation 
    1. General: Apply a heat like a butane torch.
    2. Intent: Cause an object to heat violently, resulting in [ignition/melting/incineration/detonation]. Intelligent beings get an extra Save at +10 against this if applied directly to their person. 
  6. Body-Lightness 
    1. General: Float around like you're weightless, or fully submerged underwater, or suspended from wires.
    2. Intent: Gain flight as fast and elegant as [a sparrow/a falcon/a biplane/a fifth generation supermaneuverable fighter jet].
  7. Esperance 
    1. General: View colored auras corresponding to emotions around intelligent beings. 
    2. Intent: Read [surface thoughts/intentions & beliefs/core memories/complete mind-meld].
  8. Attraction 
    1. General: Make a verbal suggestion or change somebody's attitude towards you one step along the chain of Nemesis→Adversary→Irritant→Stranger→Acquaintance→Friend→Partner.
    2. Intent: Dominate somebody, controlling their body like [a marionette (badly)/a marionette (skillfully)/a dyspraxic person/your own body].

B: Scanner

By making eye contact with another Lucid, a Gnostic, or any other class that has a Crown, you gain the ability to use their Crown as your own, and vice-versa. You can dedicate your Intent to negating your opponent's on a one-to-one basis.

When you kill another Crown-bearer, your own crown expands by 2m.

B: Lingering Intent

Once you've fixed your Intent, you can maintain it even once the target has left your Crown. While you are no longer able to make active changes, any effects of your Attainments will persist until you refocus your Intent.

Your Intent is reset when you sleep. 

C: Inception

At any time, you can cause your Crown to "pop" like a diaphanous bubble, causing it to vanish without reverting changes. In this way, you can make real, permanent alterations to the universe, at the cost of your Crown.

To regain your Lucidity, you must obtain a new Crown. The most common way to do this is to kill another Crown-bearer and take theirs, but dream-quests to have new ones forged at the anvils of the Valkyries, daemon-pacts, super-science serums, etc... are always alternative options.

C: Evanescence

Just as a veil of forgetfulness occults the dreaming world from the waking, so to do the workings of your art fade from the minds of your subjects. If you so choose, intelligent beings must Save upon exiting your Crown to recall any events that occurred within in any substantive detail.  

D: WAKE UP.

If you would die, instead you can sunder your Crown to WAKE UP. When you WAKE UP WAKE UP PLEASE WAKE UP, you reappear in your bed, fully unharmed, unsure whether or not IT'S ALL A DREAM. If YOU HAVE TO WAKE UP in the presence of others, they perceive your apparent death as usual; YOUR FAMILY will WANT YOU BACK, your FRIENDS will NEED YOU, and so forth.

You can regain your Crown in the usual manner.

  

2 comments:

  1. Are non-fatal injuries permanent under the Aleph-Taw principle? If I get Death and Dismembered by a Lucid's evil mind powers and crawl bleeding out of the radius of their Crown with my one remaining arm, do I get up just fine at full HP?

    ReplyDelete
    Replies
    1. Nope and yep, respectively :)
      The obvious power and flexibility of the class is meant to be counterbalanced by the impermanence of the changes.

      Delete

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