Tuesday, March 3, 2026

True Violence (Not Shitpost)

 OK, so the last post was me being a little bit puckish, a little bit silly, a little bit goofy with it - but also, I genuinely do think a mechanic like that achieves the basic goals of Violence by Luke Gearing, designer of very well-written and poorly-edited game Wolves Upon the Coast, more or less adequately while being a hell of a lot simpler.

However, if I were to ruin that purity and therefore make it not really very funny but probably more serviceable, I would add the following rules:

  • Saves vs. Death succeed on 12+; 8+ if wearing a helmet or in cover; 4+ if both.
  • A ballistic vest allows the conversion of a single failed Save into being knocked on your ass; a plate carrier allows you to easily swap in new plates. 
  • Autofire imposes a penalty to the Save equal to the number of rounds fired.
  • Suppressing fire has a percentile chance of hitting those out of cover equal to the number of rounds fired.
  • In hand-to-hand combat, apply a penalty to the opponent's Save, and a bonus to your own, equal to the number of people you have ever killed in hand-to-hand combat.  

 

True Violence

 If attacked, Save vs. Death.

HEXBOL

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